Ludic Writing: The Real Leeds Part 6 (Get Back)
Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...
View ArticleLudic Writing: The Real Leeds Part 7 (Good Vibrations)
Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...
View ArticleLudic Writing: The Real Leeds Part 8 (Country Roads)
Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...
View ArticleLudic Writing: The Real Leeds Part 9 (Savoy Truffle)
Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...
View ArticleLudic Writing: The Real Leeds Part 10 (Pretty Vacant)
Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...
View ArticleLudic Writing: The Real Leeds Part 11 (Karma Police)
Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...
View ArticleLudic Writing: The Real Leeds Part 12 (Once in a Lifetime)
Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...
View ArticleSession Report: Paperback and Anomia
Session Report is a series that explores the intersection of narrative and broader themes of game design by focusing on specific tabletop games. This month’s game is: Paperback by Tim Fowers Fowers...
View ArticleLudic Writing: Lady of the West
Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” “Lady of the West” is inspired by a play of Tim Fowers’ deckbuilding word game...
View ArticleSession Report: Victoriana and Optimism
Session Report is a series that explores the intersection of narrative and broader themes of game design by focusing on specific tabletop games. This month’s game is: Victoriana by Benjamin Gailey...
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