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Ludic Writing: The Real Leeds Part 6 (Get Back)

Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...

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Ludic Writing: The Real Leeds Part 7 (Good Vibrations)

Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...

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Ludic Writing: The Real Leeds Part 8 (Country Roads)

Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...

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Ludic Writing: The Real Leeds Part 9 (Savoy Truffle)

Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...

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Ludic Writing: The Real Leeds Part 10 (Pretty Vacant)

Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...

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Ludic Writing: The Real Leeds Part 11 (Karma Police)

Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...

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Ludic Writing: The Real Leeds Part 12 (Once in a Lifetime)

Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” Bartlett’s Memory is an extended work of fiction in three volumes, inspired by a...

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Session Report: Paperback and Anomia

Session Report is a series that explores the intersection of narrative and broader themes of game design by focusing on specific tabletop games. This month’s game is: Paperback by Tim Fowers Fowers...

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Ludic Writing: Lady of the West

Ludic Writing is a series of narratives generated through play, exploring the prospect of “Games as Writing Prompt.” “Lady of the West” is inspired by a play of Tim Fowers’ deckbuilding word game...

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Session Report: Victoriana and Optimism

Session Report is a series that explores the intersection of narrative and broader themes of game design by focusing on specific tabletop games. This month’s game is: Victoriana by Benjamin Gailey...

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